BAZG – VR in Training
Together with BAZG, IRRL is developing a learning environment in which trainees can learn and practice all essential work procedures at a virtual border.
VR Planica Experience
The VR Planica Experience is an innovative VR experience showcasing Slovenia’s iconic Planica ski jump. As one of the first VR experiences to integrate Gaussian Splatting, Volumetric Video, Meshes, and Video, it offers a unique and immersive exploration of Planica.
Deus in machina – AI Jesus
The Peterskapelle Luzern launched an innovative project in collaboration with the Immersive Realities Research Lab, which examines the use of virtual characters in a spiritual context. These characters have been created based on generative AI.
VEMAR – A Volumetric Video Application to Enhance Museum Experiences
Volumetric video (VV) is an emerging 3D format that allows the integration of real people into XR (extended reality) applications, enhancing immersive experiences across various fields.
VCT Video Conferencing Tools
Online teaching has become part of everyday life. This project addresses the question of what makes good online teaching and provides a guideline.
AR Radiation
Anyone who works with radioactivity on a daily basis needs appropriate protection. With the help of AR, medical personnel can regularly train in the safe handling of X-ray equipment without risk.
Digital Twin for Teaching & Research
Digital twins are precise digital replicas of buildings and facilities. The project represents the Rotkreuz campus and explores the potential of this digital twin for teaching, research, and communication.
Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes
One of the fundamental aspects of exploring a virtual environment (VE) is the ability to move around in it. The aim of this research is to assess the feasibility of redirected walking (RDW) as a locomotion technique.









