Category Archives: Project

Together with BAZG, IRRL is developing a learning environment in which trainees can learn and practice all essential work procedures at a virtual border.

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The VR Planica Experience is an innovative VR experience showcasing Slovenia’s iconic Planica ski jump. As one of the first VR experiences to integrate Gaussian Splatting, Volumetric Video, Meshes, and Video, it offers a unique and immersive exploration of Planica.

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The Peterskapelle Luzern launched an innovative project in collaboration with the Immersive Realities Research Lab, which examines the use of virtual characters in a spiritual context. These characters have been created based on generative AI.

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Volumetric video (VV) is an emerging 3D format that allows the integration of real people into XR (extended reality) applications, enhancing immersive experiences across various fields.

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Online teaching has become part of everyday life. This project addresses the question of what makes good online teaching and provides a guideline.

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Anyone who works with radioactivity on a daily basis needs appropriate protection. With the help of AR, medical personnel can regularly train in the safe handling of X-ray equipment without risk.

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Video has become the primary medium for communications. With new content to be produced, the creative industries need new technologies. The project’s goal is to develop a common technology involving improvements to volumetric scanning.

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This serious game supports the training of bee keepers in virtual reality environment and was developed for Bienen Schweiz. Completed in 2019 as one of the earliest projects of the IRRL, it received a visual and technical overhaul in 2023.

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Digital twins are precise digital replicas of buildings and facilities. The project represents the Rotkreuz campus and explores the potential of this digital twin for teaching, research, and communication.

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One of the fundamental aspects of exploring a virtual environment (VE) is the ability to move around in it. The aim of this research is to assess the feasibility of redirected walking (RDW) as a locomotion technique.

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