Creating immersive virtual experiences
The way we interact with the world around us has always shaped technological progress. The next steps in this evolution are Mixed, Augmented, and Virtual Reality. These technologies are transforming the way we interact with data by breaking down the barriers between users and content.
In recent years, Mixed, Augmented, and Virtual Reality have evolved rapidly, unlocking new applications in industry, architecture, training, and education. They offer new ways to inspect and virtually test designs, provide safe environments for skill development, and make it possible to visit distant locations or conduct experiments that would otherwise be out of reach.
The Immersive Realities Research Lab investigates the potential of these technologies from a user-centered perspective, enhancing both user experience and usability. The research team develops new forms of interaction tailored to the immersive nature of the technology. In addition, the team creates prototypes and applications, conducts feasibility and user studies, and offers guidance as you venture into new virtual worlds.
Our Projects
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As one of the first VR experiences to integrate Gaussian Splatting, Volumetric Video, Meshes, and Video, it offers a unique and immersive exploration of Planica."},{"id":6188,"link":"https:\/\/sites.hslu.ch\/immersive-realities\/en\/deus-in-machina-ai-jesus-english\/","name":"deus-in-machina-ai-jesus-english","thumbnail":{"url":"https:\/\/sites.hslu.ch\/immersive-realities\/wp-content\/uploads\/sites\/15\/2024\/09\/AI_Jesus_Beitragsbild_Icon.png","alt":""},"title":"Deus in machina - AI Jesus","postMeta":[],"author":{"name":"admin","link":"https:\/\/sites.hslu.ch\/immersive-realities\/en\/author\/info_iiy99ye5\/"},"date":"Dec 17, 2024","dateGMT":"2024-12-17 08:18:24","modifiedDate":"2025-08-18 09:05:45","modifiedDateGMT":"2025-08-18 07:05:45","commentCount":"0","commentStatus":"closed","categories":{"coma":"<a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/\" rel=\"category tag\">Project<\/a>, <a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/xrcontenttech-en\/\" rel=\"category tag\">XR Content Technologies<\/a>","space":"<a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/\" rel=\"category tag\">Project<\/a> <a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/xrcontenttech-en\/\" rel=\"category tag\">XR Content Technologies<\/a>"},"taxonomies":{"post_tag":"","translation_priority":"<a href='https:\/\/sites.hslu.ch\/immersive-realities\/en\/?taxonomy=translation_priority&term=optional-en' rel='translation_priority'>Optional<\/a>"},"readTime":{"min":2,"sec":9},"status":"publish","excerpt":"The Peterskapelle Luzern launched an innovative project in collaboration with the Immersive Realities Research Lab, which examines the use of virtual characters in a spiritual context. These characters have been created based on generative AI."},{"id":7191,"link":"https:\/\/sites.hslu.ch\/immersive-realities\/en\/vr-bees\/","name":"vr-bees","thumbnail":{"url":"https:\/\/sites.hslu.ch\/immersive-realities\/wp-content\/uploads\/sites\/15\/2024\/05\/VR-Bees-Nighttime-scaled.jpg","alt":""},"title":"VR Bees","postMeta":[],"author":{"name":"dariolanfranconi","link":"https:\/\/sites.hslu.ch\/immersive-realities\/en\/author\/dariolanfranconi\/"},"date":"May 8, 2024","dateGMT":"2024-05-08 10:09:38","modifiedDate":"2025-08-27 11:16:43","modifiedDateGMT":"2025-08-27 09:16:43","commentCount":"0","commentStatus":"closed","categories":{"coma":"<a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/gamedev-en\/\" rel=\"category tag\">Game Design & Development<\/a>, <a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/\" rel=\"category tag\">Project<\/a>","space":"<a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/gamedev-en\/\" rel=\"category tag\">Game Design & Development<\/a> <a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/\" rel=\"category tag\">Project<\/a>"},"taxonomies":{"post_tag":"","translation_priority":""},"readTime":{"min":0,"sec":59},"status":"publish","excerpt":"This serious game supports the training of bee keepers in virtual reality environment and was developed for Bienen Schweiz. Completed in 2019 as one of the earliest projects of the IRRL, it received a visual and technical overhaul in 2023."},{"id":7150,"link":"https:\/\/sites.hslu.ch\/immersive-realities\/en\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\/","name":"evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes","thumbnail":{"url":"https:\/\/sites.hslu.ch\/immersive-realities\/wp-content\/uploads\/sites\/15\/2024\/03\/rdw-scaled.jpg","alt":""},"title":"Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes","postMeta":[],"author":{"name":"anhnguyen","link":"https:\/\/sites.hslu.ch\/immersive-realities\/en\/author\/anhnguyen\/"},"date":"Mar 5, 2024","dateGMT":"2024-03-05 15:33:15","modifiedDate":"2025-07-31 16:23:14","modifiedDateGMT":"2025-07-31 14:23:14","commentCount":"0","commentStatus":"closed","categories":{"coma":"<a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/advanced-interaction-technologies\/\" rel=\"category tag\">Advanced Interaction Technologies<\/a>","space":"<a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/advanced-interaction-technologies\/\" rel=\"category tag\">Advanced Interaction Technologies<\/a>"},"taxonomies":{"post_tag":"","translation_priority":"<a href='https:\/\/sites.hslu.ch\/immersive-realities\/en\/?taxonomy=translation_priority&term=optional-en' rel='translation_priority'>Optional<\/a>"},"readTime":{"min":1,"sec":6},"status":"publish","excerpt":"One of the fundamental aspects of exploring a virtual environment (VE) is the ability to move within it. The aim of this research is to assess the feasibility of Redirected Walking (RDW) as a locomotion technique."},{"id":7171,"link":"https:\/\/sites.hslu.ch\/immersive-realities\/en\/vr-vaccine-production-demo\/","name":"vr-vaccine-production-demo","thumbnail":{"url":"https:\/\/sites.hslu.ch\/immersive-realities\/wp-content\/uploads\/sites\/15\/2021\/01\/dcvmn4.png","alt":""},"title":"VR Vaccine Production Demo","postMeta":[],"author":{"name":"anhnguyen","link":"https:\/\/sites.hslu.ch\/immersive-realities\/en\/author\/anhnguyen\/"},"date":"Jan 1, 2021","dateGMT":"2021-01-01 10:23:00","modifiedDate":"2025-07-31 17:01:06","modifiedDateGMT":"2025-07-31 15:01:06","commentCount":"0","commentStatus":"closed","categories":{"coma":"<a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/advanced-interaction-technologies\/\" rel=\"category tag\">Advanced Interaction Technologies<\/a>","space":"<a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/category\/project-en\/advanced-interaction-technologies\/\" rel=\"category tag\">Advanced Interaction Technologies<\/a>"},"taxonomies":{"post_tag":"","translation_priority":"<a href='https:\/\/sites.hslu.ch\/immersive-realities\/en\/?taxonomy=translation_priority&term=optional-en' rel='translation_priority'>Optional<\/a>"},"readTime":{"min":0,"sec":37},"status":"publish","excerpt":"Learning New Laboratory Production Processes in VR."}]
