Tobias Kreienbühl

Wissenschaftlicher Mitarbeiter
Biografie
Ausbildung
- Bachelor of Science in Computer Science Lucerne University of applied Sciences and Arts
Professional Activities
- System Technician, Project Manager, Software Developer, COSCOM GmbH, Switzerland
- Research Assistant with focus on VR/AR and Games, Lucerne University of Applied Sciences and Arts, Rotkreuz, Switzerland (since 2018)
Fächer
- Game Developement
- Interaction for Virtual Reality
- Game Design
Berufliche Kompetenzen
- Programming and Software Engineering
- 3D Application Developement (Unity)
- Developement for VR and AR
- 3D Modeling and Texturing (Blender, Substance Painter, Substance Designer)
- Serious Games & Gamification
- Data Modelling / Databases