Schedule

Timetable

Locations in the timetable refer to the site plan.

Wednesday 3rd of December
16:30 – 18:30 preliminary timesRegistrationS12 Foyer
16:30 – 18:30 preliminary timesPoster & Demo SetupS12 Foyer
CANCELLEDSerious Games MarketplaceFind more information on this page.
18:00UnofficialSuurstoffi (Campus grounds)

Serious Games Marketplace (Wednesday 3rd December)

The Serious Games Marketplace is an opportunity for applied/serious game companies to connect with buyers of applied games. Find more information on this page.

Keynotes

Dan White, Founder of Filament Games

Dan White

is the CEO of Filament Games, a 50-person studio that has developed almost 500 learning games since its founding 20 years ago. Dan believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, he worked as a teacher, instructional designer, and game artist.

Stefano Gualeni, Professor at the University of Malta

Stefano Gualeni

is a philosopher who studies (and designs) games. He is a Full Professor at the Institute of Digital Games (University of Malta). Among his academic monographs are Virtual Worlds as Philosophical Tools (Palgrave, 2015), Virtual Existentialism (Palgrave Pivot, 2020 – with Daniel Vella), and Fictional Games: A Philosophy of Worldbuilding and Imaginary Play (Bloomsbury, 2023 – with Riccardo Fassone). Stefano also authored of two speculative fiction novels: The Clouds (Routledge, 2023) and What We Owe the Dead (Set Margins’, 2025).
Find out more about his books and games can be found on his website: www.gua-le-ni.com.

Demos

  • ACE of Hearts: Design and Development of a Serious Game for Young People with Adverse Childhood Experiences – Haiou Zhu, Minhua Ma, Harsimran Sansoy, Isabelle Butcher, Natalie Bisal and Kamaldeep Bhui
  • Exploring Competitive and Cooperative Orientations in Bartle’s Taxonomy through a GWAP Gameplay – Diogo Guimarães, Antonio Correia, André Thiago Netto, Dennis Paulino, Diogo Cabral, Miguel Teixeira, Walkir Brito and Hugo Paredes
  • Iterative Design of a Serious Game for Medical Training – Lyvia Streich, Warisara Suksamran, Nicolas Szilas and Claire Dupont
  • A Narrative Serious Game to Support Caregivers of Adolescents with Anorexia Nervosa – Halit Mislimi, Nicolas Szilas, Nadia Micali, Dorthe Waage, Mette Bentz, Alexandre De Masi and Frédéric Ehrler
  • Structured Entry, Creative Voice: Scaffolding Narrative Design through Reusable Game Frameworks – Clay Ewing and Justin Jacobson

Posters

  • Gamified Eco-Feedback as Socially Embedded Design: Exploring Metaphorical Avatars for Dietary Chang – Talayeh Dehghani Ghotbabadi, Hodel Tobias and Magy Seif El-Nasr
  • From the individual to the group: Towards a common VR Adaptive Framework for Therapy for People with Disabilities – Dan Tilinca, Ana Cernei, Ruth Fodor, Daniel Chioibas, Andrea Ciorba, Andrei Telechi and Marc Frincu
  • The Iliad as Leadership Curriculum: A Mythopoeic Framework Through LARP – William Guschwan
  • A co-designed serious game to promote parental emotion regulation: Development and pilot usability study – Eliana Silva, Mónica Pereira and Luís Paulo Reis
  • GeoQuest: Prototyping a Mobile Game for Geography Learning with Game-Based and Design Thinking Approaches – Ran Gao, Yu-Chia Kao, Congzhi Ma, Yingjie Zheng, Deniz Ercan, Salah Esmaeiligoujar and Rui Huang
  • Virtual Reality as a Tool for Raising Awareness of Visual Impairments – Ioana-Simina Giurginca, Marc Frincu and Nastasia Salagean
  • Which game play mechanism can alleviate anxiety? – Naima Gradi, Jan Plass and Daphné Bavelier
  • A Stealth Serious Game About Hiring Bias – Paul Pesak and Helmut Hlavacs
  • Structural–Combinatorial Analysis of Gamification Log Data in Physics Education – Michael Kickmeier-Rust and Katharina Richter
  • Board game and Dyschromatopsia in children in primary school – Carlo Alberto Iocco, Daniele Aurelio and Alessandro Rizzi
  • Depth Perception in Virtual Reality: Effects of Vergence – Accommodation Conflict (VAC) on Learning Transfer – Sarah A. Aeschlimann, Fred W. Mast and Matthias Ertl