Timetable
Locations in the timetable refer to the site plan.
| Wednesday 3rd of December | ||
|---|---|---|
| 16:30 – 18:30 preliminary times | Registration | S12 Foyer |
| 16:30 – 18:30 preliminary times | Poster & Demo Setup | S12 Foyer |
| CANCELLED | Find more information on this page. | |
| 18:00 | Unofficial | Suurstoffi (Campus grounds) |
| Thursday 4th of December | ||
|---|---|---|
| 08:00 | Registration Poster & Demo Setup | S12 Foyer |
| 09:00 | Opening | S12 003 |
| 09:15 | Keynote: “GBL: Past, Present, Future” Dan White | S12 003 |
| 10:00 | Coffee Break | S12 Foyer |
| 10:20 | Engaging Low-Literate Adults through Game-Based Virtual Reality Benjamin Schnitzer, Eveline Bader, Polona Caserman, Giulio Crocco and Oliver Korn | S12 003 |
| 10:45 | Designing a Multiplayer Computer Serious Game for Disaster Management Training Parastoo Akbari, Rhoda Asamoah, Samantha Edwards, Cameron A. MacKenzie and Eliot H. Winer | |
| 11:10 | Poster & Demo Session 1 | S12 Foyer |
| 11:40 | Games in Carceral Settings Constance Steinkuehler, Kai Bannon and Richard Kruse | S12 003 |
| 12:05 | Shaking lose all the nonsense: Faculty experiences using educational games in higher education classrooms. A Qualitative Study Andre Thomas, Radhika Viruru, Michael Rugh and Emma Ko | |
| 12:30 | Lunch | S1 |
| 13:30 | Towards A Games Ladder for Climate Action Mennatullah Hendawy, Ulia Zaman, Ola K. Esmail, Jiahong Li and Magy Seif El Nasr | S12 003 |
| 13:55 | Tensions between Mechanics and Role-Play: Striving for CO2 Neutrality in a Consensus-Based Serious Game Janina Woods, Richard Wetzel, Tobias Kreienbühl, Melissa Beck and Uwe Schulz | |
| 14:20 | Towards a Practical Marketing Model for Serious Games Oliver Hugo and Stefan Göbel | |
| 14:45 | Coffee Break | S12 Foyer |
| 15:05 | Tik-Tik: A Video Game for the Study of Search in Problem Solving Cvetomir Dimov and Daphne Bavelier | S12 003 |
| 15:30 | Gearshift Fellowship: A Next-Generation Neurocomputational Game Platform to Model and Train Human-AI Adaptability Nadja Ging-Jehli, Russell Childers, Joshua Lu, Robert Gemma and Rachel Zhu | |
| 15:55 | Using Item Response Theory to Model Game Performance in An EEG-Based Attention Training Game Ming Chen, Maya Rose, Ashley McDermott and Bruce Homer | |
| 16:20 | Poster & Demo Session 2 | S12 Foyer |
| 16:50 | Experiential metaphor: a theoretical framework to achieve convergent design for serious games Hélène Parmentier and Eric Sanchez | S12 003 |
| 17:15 | Modeling Player Types with LLMs: A Framework for Belief- and Motivation-Driven NPC Behavior Jason Starace and Terence Soule | |
| 17:40 – 18:20 | Transition to Lucerne | S12 to Lucerne |
| 18:30 | Christmas Market | Lucerne |
| 20:00 | Dinner in the Fondue-Chalet | Lucerne |
| Friday 5th of December | ||
|---|---|---|
| 09:00 | Registration | S12 Foyer |
| 09:30 | Keynote: “On Games As Conceptual Tools” Stefano Gualeni | |
| 10:15 | Coffee Break | S12 Foyer |
| 10:35 | Development of Augmented Reality Tabletop Card Game: ”The Throne is Mine” Sunday Adams and Rogerio Eduardo da Silva | S12 003 |
| 11:00 | Emotional Design for Virtual Reality Games: The Effect of Object Luminosity, Background Lighting, and Learner Action Yuli Shao, Yuqi Hang, Xinyue Jiao, Bruce Homer and Jan L. Plass | |
| 11:25 | Poster & Demo Session 3 | S12 Foyer |
| 11:55 | Music Consciousness with Mixed Reality: Case Study on Learning Associative Imagery in Classical Music using Three Rachmaninoff Preludes, Op. 32 Svetlana Rudenko, Kelly Jakubowski, Xiangpeng Fu and Mads Haahr | S12 003 |
| 12:20 | Cardiorespiratory Effects of an Adaptive Ergometer-Based Exergame: Evaluation Study of SkyRide Fadi Jogho, George Jogho and Stefan Göbel | |
| 12:45 | Lunch | S1 |
| 13:45 | Towards Accessible and Inclusive Serious Games for Cybersecurity Sebastian Pape, Alejandro Quintanar and Kristian Beckers | S12 003 |
| 14:10 | Fostering Collaborative Knowledge-Building and Resilience Through Player Discourse in Serious Games for Wildfire Preparedness Mario Escarce Junior, Mj Johns, Shivam Shukla, Darian Lee, Yiyang Lu, Anna Toledo, Tristyn Lai, Bridget Ho, Krithik Dhandapani, Katherine Isbister and Magy Seif El-Nasr | |
| 14:35 | Playing with Child Emotions: A Co-Designed Serious Game for Emotion RegulationCatarina Gonçalves, Eliana Silva, Luís Paulo Reis, Catarina Fernandes, Filipa Rouxinol, Mariana Sousa and Susana Pedras | |
| 15:00 | Closing | S12 003 |
| 15:30 | Dismantling Poster & Demos | S12 Foyer |
Serious Games Marketplace (Wednesday 3rd December)
The Serious Games Marketplace is an opportunity for applied/serious game companies to connect with buyers of applied games. Find more information on this page.
Keynotes

Dan White
is the CEO of Filament Games, a 50-person studio that has developed almost 500 learning games since its founding 20 years ago. Dan believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, he worked as a teacher, instructional designer, and game artist.

Stefano Gualeni
is a philosopher who studies (and designs) games. He is a Full Professor at the Institute of Digital Games (University of Malta). Among his academic monographs are Virtual Worlds as Philosophical Tools (Palgrave, 2015), Virtual Existentialism (Palgrave Pivot, 2020 – with Daniel Vella), and Fictional Games: A Philosophy of Worldbuilding and Imaginary Play (Bloomsbury, 2023 – with Riccardo Fassone). Stefano also authored of two speculative fiction novels: The Clouds (Routledge, 2023) and What We Owe the Dead (Set Margins’, 2025).
Find out more about his books and games can be found on his website: www.gua-le-ni.com.
Demos
- ACE of Hearts: Design and Development of a Serious Game for Young People with Adverse Childhood Experiences – Haiou Zhu, Minhua Ma, Harsimran Sansoy, Isabelle Butcher, Natalie Bisal and Kamaldeep Bhui
- Exploring Competitive and Cooperative Orientations in Bartle’s Taxonomy through a GWAP Gameplay – Diogo Guimarães, Antonio Correia, André Thiago Netto, Dennis Paulino, Diogo Cabral, Miguel Teixeira, Walkir Brito and Hugo Paredes
- Iterative Design of a Serious Game for Medical Training – Lyvia Streich, Warisara Suksamran, Nicolas Szilas and Claire Dupont
- A Narrative Serious Game to Support Caregivers of Adolescents with Anorexia Nervosa – Halit Mislimi, Nicolas Szilas, Nadia Micali, Dorthe Waage, Mette Bentz, Alexandre De Masi and Frédéric Ehrler
- Structured Entry, Creative Voice: Scaffolding Narrative Design through Reusable Game Frameworks – Clay Ewing and Justin Jacobson
Posters
- Gamified Eco-Feedback as Socially Embedded Design: Exploring Metaphorical Avatars for Dietary Chang – Talayeh Dehghani Ghotbabadi, Hodel Tobias and Magy Seif El-Nasr
- From the individual to the group: Towards a common VR Adaptive Framework for Therapy for People with Disabilities – Dan Tilinca, Ana Cernei, Ruth Fodor, Daniel Chioibas, Andrea Ciorba, Andrei Telechi and Marc Frincu
- The Iliad as Leadership Curriculum: A Mythopoeic Framework Through LARP – William Guschwan
- A co-designed serious game to promote parental emotion regulation: Development and pilot usability study – Eliana Silva, Mónica Pereira and Luís Paulo Reis
- GeoQuest: Prototyping a Mobile Game for Geography Learning with Game-Based and Design Thinking Approaches – Ran Gao, Yu-Chia Kao, Congzhi Ma, Yingjie Zheng, Deniz Ercan, Salah Esmaeiligoujar and Rui Huang
- Virtual Reality as a Tool for Raising Awareness of Visual Impairments – Ioana-Simina Giurginca, Marc Frincu and Nastasia Salagean
- Which game play mechanism can alleviate anxiety? – Naima Gradi, Jan Plass and Daphné Bavelier
- A Stealth Serious Game About Hiring Bias – Paul Pesak and Helmut Hlavacs
- Structural–Combinatorial Analysis of Gamification Log Data in Physics Education – Michael Kickmeier-Rust and Katharina Richter
- Board game and Dyschromatopsia in children in primary school – Carlo Alberto Iocco, Daniele Aurelio and Alessandro Rizzi
- Depth Perception in Virtual Reality: Effects of Vergence – Accommodation Conflict (VAC) on Learning Transfer – Sarah A. Aeschlimann, Fred W. Mast and Matthias Ertl
