{"id":5373,"date":"2024-03-05T16:33:15","date_gmt":"2024-03-05T15:33:15","guid":{"rendered":"https:\/\/sites.hslu.ch\/immersive-realities\/?p=5373"},"modified":"2025-07-31T16:54:15","modified_gmt":"2025-07-31T14:54:15","slug":"evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes","status":"publish","type":"post","link":"https:\/\/sites.hslu.ch\/immersive-realities\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\/","title":{"rendered":"Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes"},"content":{"rendered":"\n<h2 class=\"wp-block-heading has-text-align-center\"><\/h2>\n\n\n\n<p class=\"has-text-align-left\">Einer der grundlegenden Aspekte bei der Erkundung einer virtuellen Umgebung (VE) ist die M\u00f6glichkeit, sich darin zu bewegen, sogenannte &#8222;Locomotion&#8220;. W\u00e4hrend der derzeitige Industriestandard f\u00fcr die Fortbewegung in VR die Teleportation ist, ist das freie Gehen die intuitivste Methode. Die gr\u00f6sste Herausforderung beim freien Gehen ist die r\u00e4umliche Begrenzung des physisch verf\u00fcgbaren Raums.<\/p>\n\n\n\n<p>\u201eRedirected Walking\u201c (RDW)  kann hier eine L\u00f6sung bieten, wenn echtes Gehen gew\u00fcnscht ist, aber nur begrenzter Platz zur Verf\u00fcgung steht. Bei RDW wird der Benutzer durch subtile visuelle Manipulationen in der virtuellen Umgebung gesteuert, um eine gr\u00f6ssere virtuelle Umgebung auf einen kleineren physischen Raum zu komprimieren. Derzeit gibt es jedoch nur begrenzte Erkenntnisse dar\u00fcber, wie sich RDW auf die kognitive Leistungsf\u00e4higkeit der Benutzer auswirkt. Dieses Verst\u00e4ndnis w\u00e4re besonders hilfreich in Szenarien wie Trainingssimulationen, in denen intuitive und nat\u00fcrliche Bewegungen f\u00fcr den Wissenstransfer in die reale Welt wichtig sind.<\/p>\n\n\n\n<p>Das Ziel dieses Projekts ist es, die Machbarkeit von RDW als Fortbewegungstechnik zu bewerten, die hinsichtlich der kognitiven Leistungsf\u00e4higkeit die gleichen Vorteile wie echtes Gehen bieten k\u00f6nnte, w\u00e4hrend sie in einem begrenzten physischen Raum eingesetzt wird. Die Ergebnisse werden eine Reihe von Richtlinien liefern, die bei der Entscheidung f\u00fcr eine Fortbewegungsmethode helfen, insbesondere wenn die kognitive Leistungsf\u00e4higkeit der Nutzer wichtig ist, wie z. B. das r\u00e4umliche Bewusstsein in einer Trainingssimulation und das Erinnerungsverm\u00f6gen beim Lernen.<\/p>\n\n\n\n<h2 class=\"wp-block-heading has-text-align-center\">Project Data<\/h2>\n\n\n\n<figure class=\"wp-block-flexible-table-block-table is-content-justification-center projecttable\"><table class=\"has-fixed-layout is-stacked-on-mobile\" style=\"width:75%\"><tbody><tr><td style=\"width:33%\"><strong>Projektart<\/strong><\/td><td>Forschung<\/td><\/tr><tr><td style=\"width:25%\"><strong><strong>Zeitraum<\/strong><\/strong><\/td><td>01.12.2023-01.12.2025<\/td><\/tr><tr><td style=\"width:25%\"><strong>Finanzierung<\/strong><\/td><td>Hasler<\/td><\/tr><tr><td style=\"width:33%\"><strong>Projekt Team<\/strong><\/td><td><a href=\"https:\/\/www.hslu.ch\/de-ch\/hochschule-luzern\/ueber-uns\/personensuche\/profile\/?pid=4521\">Anh Nguyen<\/a>, <a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/anh-nguyen\/\">Markus Zank<\/a>, <a href=\"https:\/\/www.hslu.ch\/de-ch\/hochschule-luzern\/ueber-uns\/personensuche\/profile\/?pid=5051\">Carolin Reichherzer<\/a>, Michelle Meyer<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Einer der grundlegenden Aspekte bei der Erkundung einer virtuellen Umgebung (VE) ist die F\u00e4higkeit, sich darin zu bewegen. Das Ziel dieser Forschung ist es, die Machbarkeit von Redirected Walking (RDW) als Fortbewegungstechnik zu bewerten.<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/sites.hslu.ch\/immersive-realities\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\/\">Weiterlesen<\/a><\/p>","protected":false},"author":157,"featured_media":5375,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[21],"tags":[],"class_list":{"0":"post-5373","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-advinttech"},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes - Immersive Realities Center<\/title>\n<meta name=\"description\" content=\"Einer der grundlegenden Aspekte bei der Erkundung einer virtuellen Umgebung (VE) ist die F\u00e4higkeit, sich darin zu bewegen. Das Ziel dieser Forschung ist es, die Machbarkeit von Redirected Walking (RDW) als Fortbewegungstechnik zu bewerten.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.hslu.ch\/immersive-realities\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes - Immersive Realities Center\" \/>\n<meta property=\"og:description\" content=\"Einer der grundlegenden Aspekte bei der Erkundung einer virtuellen Umgebung (VE) ist die F\u00e4higkeit, sich darin zu bewegen. 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