{"id":7150,"date":"2024-03-05T16:33:15","date_gmt":"2024-03-05T15:33:15","guid":{"rendered":"https:\/\/sites.hslu.ch\/immersive-realities\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\/"},"modified":"2026-03-14T14:33:24","modified_gmt":"2026-03-14T13:33:24","slug":"evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes","status":"publish","type":"post","link":"https:\/\/sites.hslu.ch\/immersive-realities\/en\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\/","title":{"rendered":"Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes"},"content":{"rendered":"\n<h2 class=\"wp-block-heading has-text-align-center\"><\/h2>\n\n<p class=\"has-text-align-left\">One of the fundamental aspects of exploring a virtual environment (VE) is the ability to move around in it, known as &#8220;locomotion&#8221;. While the current industry standard for locomotion in VR is teleportation, free walking is the most intuitive method. The biggest challenge in free walking is the spatial limitation of the physically available space.<\/p>\n\n<p>&#8220;Redirected walking&#8221; (RDW) can offer a solution here if real walking is desired but only limited space is available. With RDW, the user is controlled by subtle visual manipulations in the virtual environment to compress a larger virtual environment into a smaller physical space. However, there is currently limited evidence on how RDW affects users&#8217; cognitive performance. This understanding would be particularly helpful in scenarios such as training simulations, where intuitive and natural movements are important for the transfer of knowledge into the real world.<\/p>\n\n<p>The aim of this project is to assess the feasibility of RDW as a locomotion technique that could provide the same benefits as real walking in terms of cognitive performance while being used in a confined physical space. The results will provide a set of guidelines to help decide on a method of locomotion, especially when users&#8217; cognitive performance is important, such as spatial awareness in a training simulation and memory in learning.<\/p>\n\n<h2 class=\"wp-block-heading has-text-align-center\">Project Data<\/h2>\n\n<figure class=\"wp-block-flexible-table-block-table is-content-justification-center projecttable\"><table class=\"has-fixed-layout is-stacked-on-mobile\" style=\"width:75%\"><tbody><tr><td style=\"width:33%\"><strong>Project Type<\/strong><\/td> <td>Research<\/td><\/tr><tr><td style=\"width:25%\"><strong><strong>Duration<\/strong><\/strong><\/td><td>01.12.2023-01.12.2025<\/td><\/tr><tr><td style=\"width:25%\"><strong>Funding<\/strong><\/td><td>Hasler<\/td><\/tr><tr><td style=\"width:33%\"><strong>Project Team<\/strong><\/td><td><a href=\"https:\/\/www.hslu.ch\/de-ch\/hochschule-luzern\/ueber-uns\/personensuche\/profile\/?pid=4521\">Anh Nguyen<\/a>, <a href=\"https:\/\/sites.hslu.ch\/immersive-realities\/anh-nguyen\/\">Markus Zank<\/a>, <a href=\"https:\/\/www.hslu.ch\/de-ch\/hochschule-luzern\/ueber-uns\/personensuche\/profile\/?pid=5051\">Carolin Reichherzer<\/a>, Michelle Meyer<\/td><\/tr><\/tbody><\/table><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>One of the fundamental aspects of exploring a virtual environment (VE) is the ability to move around in it. The aim of this research is to assess the feasibility of redirected walking (RDW) as a locomotion technique.<\/p>\n<p> <a class=\"more-link\" href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\/\">Read more<\/a><\/p>","protected":false},"author":157,"featured_media":6669,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[58],"tags":[],"class_list":{"0":"post-7150","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-advanced-interaction-technologies"},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes - Immersive Realities Center<\/title>\n<meta name=\"description\" content=\"One of the fundamental aspects of exploring a virtual environment (VE) is the ability to move around in it. The aim of this research is to assess the feasibility of redirected walking (RDW) as a locomotion technique.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes - Immersive Realities Center\" \/>\n<meta property=\"og:description\" content=\"One of the fundamental aspects of exploring a virtual environment (VE) is the ability to move around in it. The aim of this research is to assess the feasibility of redirected walking (RDW) as a locomotion technique.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/sites.hslu.ch\/immersive-realities\/en\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\/\" \/>\n<meta property=\"og:site_name\" content=\"Immersive Realities Center\" \/>\n<meta property=\"article:published_time\" content=\"2024-03-05T15:33:15+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-03-14T13:33:24+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/sites.hslu.ch\/immersive-realities\/wp-content\/uploads\/sites\/15\/2024\/03\/rdw-scaled.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"2560\" \/>\n\t<meta property=\"og:image:height\" content=\"1714\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"anhnguyen\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"anhnguyen\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"1 minute\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\\\/\\\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\\\/#article\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\\\/\"},\"author\":{\"name\":\"anhnguyen\",\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/#\\\/schema\\\/person\\\/fed71c5872d2c60ef86cea259701d84e\"},\"headline\":\"Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes\",\"datePublished\":\"2024-03-05T15:33:15+00:00\",\"dateModified\":\"2026-03-14T13:33:24+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\\\/\"},\"wordCount\":244,\"publisher\":{\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/#organization\"},\"image\":{\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/wp-content\\\/uploads\\\/sites\\\/15\\\/2024\\\/03\\\/rdw-scaled.jpg\",\"articleSection\":[\"Advanced Interaction Technologies\"],\"inLanguage\":\"en-US\"},{\"@type\":\"WebPage\",\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\\\/\",\"url\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\\\/\",\"name\":\"Evaluating the Impact of Redirected Walking in Virtual Reality on Cognitive Processes - Immersive Realities Center\",\"isPartOf\":{\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/#website\"},\"primaryImageOfPage\":{\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\\\/#primaryimage\"},\"image\":{\"@id\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/en\\\/evaluating-the-impact-of-redirected-walking-in-virtual-reality-on-cognitive-processes\\\/#primaryimage\"},\"thumbnailUrl\":\"https:\\\/\\\/sites.hslu.ch\\\/immersive-realities\\\/wp-content\\\/uploads\\\/sites\\\/15\\\/2024\\\/03\\\/rdw-scaled.jpg\",\"datePublished\":\"2024-03-05T15:33:15+00:00\",\"dateModified\":\"2026-03-14T13:33:24+00:00\",\"description\":\"One of the fundamental aspects of exploring a virtual environment (VE) is the ability to move around in it. 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